RTS Maker Help
Contents
Overview
Menu System:
File
Texture
Brush
Height
Resource
Player
Buildings
Units
Help
Toolbar
Various Dialogs:
New Project Options
Unit Creation
Other Links:
Contact Me
Darkbasic I'm waffle in the forums.
Purebasic
Overview
The main intent of this application is to creat an easy to use mapping application.
For those fammiliar with Blizzard's Warcraft II editor, some things may
seem simular; most notably, the default brush for mapping. This is NOT
another editor for WC2, and it does not load WC2 maps. I only mention it here
because the editor for WC2 is nice and easy to use. I have strived to make
this one as easy to use too. I decided to make this because WC2 does not
permit custom media to be (easily) used and I wanted games to be more
focused on tactics and WC2 does not account for side armor and other
factors that can affect the effective of units.
To quickly create a custom map, HA! its not a quick operation at all,
you must first select
New
from the File Menu.
This will let you decide on the size of your map, the tileset to use,
and which units to use for the map. If this is to be a completely new
project, there might not be any units available to use. Thats ok, you
can create some later.
For best results, use tiles that
are 32x32 in size. If you use a different size, they will be resized.
You select tiles to use for lake,grass,dirt
see blending
and these are blended to create a texture array. Now you simply draw
your map. The
toolbar
has short cuts to simplify the process of map making. If doing a simple
map, lake height defaults to a height of 0, grass at 1 and dirt at 2.
These numbers are useful for determining line of sight and also for
determining if ground is passible. A difference of 1 is passible, 2 is
difficult, 3 very hard, 4 is blocked (cliff). Setting
height
will serve as a modifier to the default value. So a height of 2 assigned
to a dirt tile will actually make the height a 4.
Now you just create some
resources and
units and maybe some
buildings
and then place some on the map. Yeah!!, just.
Finialy set some game objectives and its ready to go. This editor does
not have all the fancy features of Blizzard's Starcraft, but it does have
some other cool options.
If you wish to test a loaded map you can test it from the
file menu.
Since all game data is contained within a single file, you can easily
share these games by sharing this single file. Even all custom
Unit animations, sounds and other setting are all contained in this
single file. If you do not want others to be able to edit your levels,
you can also make them into an exe file. using this method you can share
your games with others that do not have this program.
File Menu
- New - Clear the current project and start a new project
this will open the new project dialog
- Open - Close the current project and load an existing project
- Save - Save the current project
- Save As - Save the current project under a different name
- Make Exe - Create an executable from the current project
- Test - Play the current project
- Exit - Terminate the application
You can also use the
toolbar
for the New,Open and Save shortcuts.
Contents
New Project Settings

This is where you select the map size. Only square maps are supported.
The stated size is in tile counts. So a size of 25x25 would be a grid
size of 800x800 for a small map, and 6400x6400 for a huge map. The
map size cannot be dynamically changed because of how the memory
gets allocated. So, this must be one of your first steps.
The other options can be changed at any time. Tileset is used for mapping,
while resources and units will select the list of unit types your
game will support. The default is none, forcing you to create them
using MSPaint.
File Menu
Creating Tilesets
Creating Units
Creating Resources
Contents
Texture Menu
From this menu can can select the type of tile to place
onto your map.
- Select - Turns off tile placement and instead will select
other objects that have been placed onto the map
- Water - place the water tile (height + 0)
- Grass - place the grass tile (height + 1)
- Dirt - place the dirt tile (height + 2)
- Load - loads a previously created tileset
- Create - creates a new tileset
RTS Maker only supports one tileset at a time. A tileset is a
blended group of tiles. If you create one, you will be asked
to select three different tiles to use for water,grass and dirt.
This will then be blended to create a tileset for use in mapping.
If you desire to support decorations in your tileset, you will
need to add those details in by editing your tileset with MSPaint.

Height
toolbar
Contents
Brush
This menu selects the brush size and detail options. Select the largest
size to quickly create large areas. Use the detail options to add
minor artifacts to your map. These artifacts are added randomly.
You create these artifacts using MSPaint and edit your tileset.
Do not edit the first 3 tiles, as those are the default blank ones.
The blank ones located at the bottom of the tileset are used for
artifacts and can be edited.
- Small - use the smallest brush size (32x32)
- Medium - the size of 3 small tiles (96x96)
- Large - the size of 5 small tiles (160x160)
- No Details - do not use tiles with artifacts
- Use Details - randomly use some tiles with artifacts
- All Details - only use tiles with artifacts
Texture
Toolbar
Contents
Height Menu
This is where you set the map height for your next tile. Contour
lines will be added to show topography. The greater the elevation
change, the darker the line. The height changes from 0 to 9.
Although, placing a dirt tile at height 9 will actually create a
real height of 11. Setting height to Auto Zero will permit placing
tiles without changing the current height settings for the map location.
Tip:
Try building your map entirely at height 1. This is simple to do,
and permits easy modifications for later. This way, if you want
a dirt beach near water to be at height 1 instead of the default
of 2 (Dirt always adds 2 to base height), you can set the area
to height of 0 and then place a dirt tile. Sure, the actual height
will still be 2, but by setting the base height at 1 instead of 0,
the height relative to the water is only 1, and would be the same
height as any nearby grass tiles.
Another added bonus from this is you can differentiate coastal
water areas (height =1) from deep water areas (height=0). You
can use this to hide submarines or to restrict large vessels.
Map Tiles
Contents
Resource Menu
Full menu is incomplete
- Start - Sets the starting resources for each type and player
- Delete - Deletes the selected resource from the map
- Settings - Sets the available resources ammount for the previously
resource you placed or the currently selected resource
- Goals - Sets level objectives for each player and AI
- New - Creates a new resource
- Below this is a list of available resources you can place.
Selecting one of these will place that resource.
Resource Construction
Toolbar
Contents
Player Menu
Use this menu to select which player to assign the next unit to.
Player 1 - 4 can be used for real players or AI (computer).
Player 5 - 8 are reserved for neutral or AI players.
Contents
Buildings Menu
Full menu is incomplete
- New - Creates a new building
- Delete - Deletes the selected building from the map
- Settings - edits the building data for the previously
placed or selected building
- Below this is a list of available buildings you can place.
Selecting one of these will place that building.
Building Construction
Toolbar
Contents
Units Menu
Full menu is incomplete
- New - Creates a new Unit
- Delete - Deletes the selected Unit from the map
- Settings - edits the unit data for the previously
placed or selected unit
- Below this is a list of available units you can place.
Selecting one of these will place that unit.
Unit Construction
Toolbar
Contents
Help Menu
The help system is designed to provide you with directed help.
The idea being that you may have questions about something you are
trying to do, or about a specific setting. Each dialog has a help
button which will direct you to specific information. From
the main menu, the help system offer these options:
- Contents - This displays the list of help topics
- Tips - This will focus the help based upon the last
menu selection you have performed.
- About - This just tells you that Norm the waffle wrote this.
Toolbar
Contents
Toolbar Shortcuts

The toolbar provied shortcuts that are also available from
the menu system.
- New - closes the current project and starts a new one.
This will also open the New Project dialog for you to set the map size.
- Open - closes the current project and opens an existing one.
- Save - saves the current project
- Delete - delete the select object (resource,building,unit) from the map
- Settings - modify the default settings for the selected
object (resource,building,unit)
- Select - this enables you to select an existing map
object (resource,building,unit)
- Water - will place a water texture on the map
- Grass - will place a grass tile on the map
- Dirt - will place a dirt tile on the map
- Small - sets the tile size to small (32x32)
- Medium - sets the tile size to medium (96x96)
- Large - sets the tile size to large (160x160)
- None - Do not use map decorations
- Some - Use some map decorations
- ALL - Use only decorated tiles for mapping
- Help - Will provide a help tip based on previous
menu use.
Contents
Unit Creation
Some wacky notes go here
Contents
Contact Information
Visit my website www.archonrpg.com online
Email me at mycat98501@yahoo.com
Contents
Dummy Section
Some wacky notes go here
Contents