#INCLUDE | & 3DBLIT AVAILABLE() ABS ACOS ADD LIMB ALPHABLENDING AVAILABLE() And ANIMATION EXIST ANIMATION HEIGHT ANIMATION LOOPED ANIMATION PAUSED ANIMATION PLAYING ANIMATION POSITION X ANIMATION POSITION Y ANIMATION WIDTH APPEND OBJECT APPEND OBJECT ANIMATION APPNAME$() ASC ASIN ATAN ATANFULL ATTACH OBJECT To Static AUTOCAM OFF AUTOCAM ON BACKDROP OFF BACKDROP ON BIN$ BITMAP DEPTH BITMAP DEPTH() BITMAP EXIST BITMAP FLIPPED BITMAP FLIPPED() BITMAP HEIGHT BITMAP HEIGHT() BITMAP MIRRORED BITMAP MIRRORED() BITMAP WIDTH BITMAP WIDTH() BLUR BITMAP BOB BOB COLLISION BOB EXIST BOB FLIPPED BOB HEIGHT BOB HIT BOB IMAGE BOB MIRRORED BOB OFFSET X BOB OFFSET Y BOB SCALE X BOB SCALE Y BOB WIDTH BOB X BOB Y BOX Break CAMERA ANGLE X() CAMERA ANGLE Y() CAMERA ANGLE Z() CAMERA POSITION X() CAMERA POSITION Y() CAMERA POSITION Z() Case Case Default CD CENTER TEXT CHANGE MESH CHECK DISPLAY MODE CHECKLIST QUANTITY() CHECKLIST STRING$ CHECKLIST VALUE A CHECKLIST VALUE B CHECKLIST VALUE C CHECKLIST VALUE D CHR$ CIRCLE CL$() CLEAR ALL OBJECT KEYFRAMES CLEAR CAMERA VIEW CLEAR OBJECT KEYFRAME CLONE SOUND CLOSE FILE CLS COLOR AMBIENT LIGHT COLOR BACKDROP COLOR LIGHT COLOR LIMB COLOR OBJECT CONTROL DEVICE NAME$() CONTROL DEVICE X() CONTROL DEVICE Y() CONTROL DEVICE Z() CONTROLKEY() COPY BITMAP COPY FILE COS CREATE BITMAP CURRENT BITMAP CURRENT GRAPHICS CARD$() CURVEANGLE CURVEVALUE Data DEC Define DELETE ANIMATION DELETE BITMAP DELETE BOB DELETE DIRECTORY DELETE FILE DELETE IMAGE DELETE LIGHT DELETE MATRIX DELETE MESH DELETE MUSIC DELETE OBJECT DELETE OBJECT COLLISION BOX DELETE SOUND DELETE SPRITE DELETE Static OBJECTS DETACH OBJECT FROM Static Dim DIMTYPE DIR DISABLE ESCAPEKEY DISABLE OBJECT ZDEPTH DISABLE Static OCCLUSION DISABLE SYSTEMKEYS DISABLE TNL DO DOT DOWNKEY() DRAW To BACK DRAW To FRONT DRIVELIST ELLIPSE Else EMPTY CHECKLIST EMULATION MODE() ENABLE ESCAPEKEY ENABLE OBJECT ZDEPTH ENABLE Static OCCLUSION ENABLE SYSTEMKEYS ENABLE TNL End ENDCASE ENDFUNCTION EndIf EndSelect ENDTYPE ENDWHILE ESCAPEKEY() EXECUTE FILE EXIT EXITFUNCTION EXP FADE BITMAP FADE OBJECT FILE End FILE EXIST FILE OPEN FILE SIZE FILL MATRIX FILTERING AVAILABLE() FIND FIRST FIND Next FIX OBJECT PIVOT FLIP BITMAP FLIP BOB FLIP SPRITE FOG AVAILABLE() FOG COLOR FOG DISTANCE FOG OFF FOG ON For FORCE ANGLE FORCE AUTO CENTER OFF FORCE AUTO CENTER ON FORCE CHAINSAW FORCE DOWN FORCE IMPACT FORCE LEFT FORCE NO EFFECT FORCE RIGHT FORCE SHOOT FORCE UP FORCE WATER EFFECT FTP CONNECT FTP DELETE FILE FTP DISCONNECT FTP FIND FIRST FTP FIND Next FTP GET FILE FTP PROCEED FTP PUT FILE FTP SET DIR FTP TERMINATE FUNCTION GET CLIPBOARD$() GET DATE$() GET DIR$() GET FILE DATE$() GET FILE NAME$() GET FILE TYPE() GET FTP DIR$() GET FTP ERROR$() GET FTP FAILURE() GET FTP FILE NAME$() GET FTP FILE SIZE() GET FTP FILE TYPE() GET FTP PROGRESS() GET FTP STATUS() GET GROUND HEIGHT GET IMAGE GET MATRIX HEIGHT GET OBJECT COLLISION X GET OBJECT COLLISION Y GET OBJECT COLLISION Z GET SOUND PAN GET SOUND SPEED GET SOUND VOLUME GET Static COLLISION HIT GET Static COLLISION X GET Static COLLISION Y GET Static COLLISION Z GET TIME$() GHOST MATRIX OFF GHOST MATRIX ON GHOST OBJECT OFF GHOST OBJECT ON Global GLUE OBJECT To LIMB Gosub Goto HCOS HEX$ HIDE ALL SPRITES HIDE LIGHT HIDE LIMB HIDE MOUSE HIDE OBJECT HIDE SPRITE HIDE WINDOW HSIN HTAN If IMAGE EXIST INC INK INKEY$() INPUT INT JOYSTICK DOWN() JOYSTICK FIRE A() JOYSTICK FIRE B() JOYSTICK FIRE C() JOYSTICK FIRE D() JOYSTICK FIRE X JOYSTICK HAT ANGLE JOYSTICK Left() JOYSTICK Right() JOYSTICK SLIDER A() JOYSTICK SLIDER B() JOYSTICK SLIDER C() JOYSTICK SLIDER D() JOYSTICK TWIST X() JOYSTICK TWIST Y() JOYSTICK TWIST Z() JOYSTICK UP() JOYSTICK X() JOYSTICK Y() JOYSTICK Z() KEYSTATE LEFT$ LEFTKEY() LEN LIGHT DIRECTION X LIGHT DIRECTION Y LIGHT DIRECTION Z LIGHT EXIST LIGHT POSITION X LIGHT POSITION Y LIGHT POSITION Z LIGHT RANGE LIGHT TYPE LIGHT VISIBLE LIMB ANGLE X LIMB ANGLE Y LIMB ANGLE Z LIMB DIRECTION X LIMB DIRECTION Y LIMB DIRECTION Z LIMB EXIST LIMB OFFSET X LIMB OFFSET Y LIMB OFFSET Z LIMB POSITION X LIMB POSITION Y LIMB POSITION Z LIMB TEXTURE LIMB TEXTURE NAME LIMB VISIBLE LINE LINK LIMB LISTENER ANGLE X LISTENER ANGLE Y LISTENER ANGLE Z LISTENER POSITION X LISTENER POSITION Y LISTENER POSITION Z LOAD 3DSOUND LOAD ANIMATION LOAD ARRAY LOAD BITMAP LOAD CDMUSIC LOAD IMAGE LOAD MESH LOAD MUSIC LOAD OBJECT LOAD SOUND LOAD Static OBJECTS LOCK OBJECT OFF LOCK OBJECT ON LOOP LOOP ANIMATION LOOP MUSIC LOOP OBJECT LOOP SOUND LOWER$ MAKE DIRECTORY MAKE FILE MAKE LIGHT MAKE MATRIX MAKE MESH FROM OBJECT MAKE OBJECT MAKE OBJECT BOX MAKE OBJECT COLLISION BOX MAKE OBJECT CONE MAKE OBJECT CUBE MAKE OBJECT CYLINDER MAKE OBJECT PLAIN MAKE OBJECT SPHERE MAKE OBJECT TRIANGLE MAKE Static COLLISION BOX MAKE Static OBJECT MATRIX EXIST MATRIX POSITION X MATRIX POSITION Y MATRIX POSITION Z MATRIX TILE COUNT MATRIX TILES EXIST MATRIX WIREFRAME STATE MAXIMIZE WINDOW MESH EXIST MID$ MINIMIZE WINDOW MIRROR BITMAP MIRROR BOB MIRROR SPRITE MOUSECLICK() MOUSEMOVEX() MOUSEMOVEY() MOUSEMOVEZ() MOUSEX() MOUSEY() MOVE CAMERA MOVE FILE MOVE OBJECT MUSIC EXIST MUSIC LOOPED MUSIC PAUSED MUSIC PLAYING NEWXVALUE NEWYVALUE NEWZVALUE NEXT OBJECT ANGLE X OBJECT ANGLE Y OBJECT ANGLE Z OBJECT COLLISION OBJECT EXIST OBJECT FRAME OBJECT HIT OBJECT IN SCREEN OBJECT INTERPOLATION OBJECT LOOPING OBJECT PLAYING OBJECT POSITION X OBJECT POSITION Y OBJECT POSITION Z OBJECT SCREEN X OBJECT SCREEN Y OBJECT SIZE OBJECT SIZE X OBJECT SIZE Y OBJECT SIZE Z OBJECT SPEED OBJECT VISIBLE OFFSET BOB OFFSET LIMB OFFSET SPRITE OPEN TO READ OPEN TO WRITE OR PASTE BOB PASTE IMAGE PASTE SPRITE PATH EXIST PAUSE ANIMATION PAUSE MUSIC PAUSE SOUND PERFORM CHECKLIST FOR CONTROL DEVICES PERFORM CHECKLIST FOR DISPLAY MODES PERFORM CHECKLIST FOR DRIVES PERFORM CHECKLIST FOR FILES PERFORM CHECKLIST FOR FONTS PERFORM CHECKLIST FOR GRAPHICS CARDS PERFORM CHECKLIST FOR OBJECT LIMBS PITCH CAMERA DOWN PITCH CAMERA UP PITCH OBJECT DOWN PITCH OBJECT UP PLACE ANIMATION PLAY ANIMATION PLAY MUSIC PLAY OBJECT PLAY SOUND POINT POINT CAMERA POINT LIGHT POINT OBJECT POSITION CAMERA POSITION LIGHT POSITION LISTENER POSITION MATRIX POSITION MOUSE POSITION OBJECT POSITION SOUND PREPARE MATRIX TEXTURE PRINT RANDOMIZE RANDOMIZE MATRIX READ READ BYTE READ DIRBLOCK READ FILE READ FILEBLOCK READ FLOAT READ LONG READ STRING READ WORD RECORD SOUND REM REMEND REMSTART RENAME FILE REPEAT RESTORE RESTORE WINDOW RESUME ANIMATION RESUME MUSIC RESUME SOUND RETURN RETURNKEY() RGB RGBB RGBG RGBR RIGHT$ RIGHTKEY() RND ROLL CAMERA LEFT ROLL CAMERA RIGHT ROLL OBJECT LEFT ROLL OBJECT RIGHT ROTATE CAMERA ROTATE LIGHT ROTATE LIMB ROTATE LISTENER ROTATE OBJECT SAVE ARRAY SAVE BITMAP SAVE IMAGE SAVE OBJECT ANIMATION SAVE SOUND SAVE STATIC OBJECTS SCALE BOB SCALE LIMB SCALE LIMB TEXTURE SCALE OBJECT SCALE OBJECT TEXTURE SCALE SPRITE SCANCODE() SCREEN DEPTH() SCREEN FPS() SCREEN HEIGHT() SCREEN INVALID() SCREEN TYPE() SCREEN WIDTH() SCROLL BACKDROP SCROLL LIMB TEXTURE SCROLL OBJECT TEXTURE SELECT SET AMBIENT LIGHT SET BOB SET CAMERA FOV SET CAMERA RANGE SET CAMERA ROTATION XYZ SET CAMERA ROTATION ZYX SET CAMERA TO FOLLOW SET CAMERA TO OBJECT ORIENTATION SET CAMERA VIEW SET CONTROL DEVICE SET CURRENT BITMAP SET CURSOR SET DIR SET DIRECTIONAL LIGHT SET DISPLAY MODE SET EMULATION OFF SET EMULATION ON SET GAMMA SET GLOBAL COLLISION OFF SET GLOBAL COLLISION ON SET GRAPHICS CARD SET LIGHT RANGE SET LIGHT TO OBJECT ORIENTATION SET LIGHT TO OBJECT POSITION SET MATRIX SET MATRIX HEIGHT SET MATRIX NORMAL SET MATRIX TEXTURE SET MATRIX TILE SET MATRIX WIREFRAME OFF SET MATRIX WIREFRAME ON SET MIPMAP MODE SET NORMALIZATION OFF SET NORMALIZATION ON SET OBJECT SET OBJECT COLLISION OFF SET OBJECT COLLISION ON SET OBJECT COLLISION TO BOXES SET OBJECT COLLISION TO POLYGONS SET OBJECT COLLISION TO SPHERES SET OBJECT FRAME SET OBJECT INTERPOLATION SET OBJECT KEYFRAME SET OBJECT ROTATION XYZ SET OBJECT ROTATION ZYX SET OBJECT SPEED SET OBJECT TEXTURE SET OBJECT TO CAMERA ORIENTATION SET OBJECT TO OBJECT ORIENTATION SET POINT LIGHT SET SOUND PAN SET SOUND SPEED SET SOUND VOLUME SET SPOT LIGHT SET SPRITE SET STATIC OBJECTS TEXTURE SET TEXT FONT SET TEXT OPAQUE SET TEXT SIZE SET TEXT TO BOLD SET TEXT TO BOLD ITALIC SET TEXT TO ITALIC SET TEXT TO NORMAL SET TEXT TRANSPARENT SET WINDOW LAYOUT SET WINDOW OFF SET WINDOW ON SET WINDOW POSITION SET WINDOW SIZE SET WINDOW TITLE SHIFT MATRIX DOWN SHIFT MATRIX LEFT SHIFT MATRIX RIGHT SHIFT MATRIX UP SHIFTKEY() SHOW ALL SPRITES SHOW LIGHT SHOW LIMB SHOW MOUSE SHOW OBJECT SHOW SPRITE SHOW WINDOW SIN SIZE SPRITE SLEEP SOUND EXIST SOUND LOOPING SOUND PAUSED SOUND PLAYING SOUND POSITION X SOUND POSITION Y SOUND POSITION Z SOUND TYPE SPACEKEY() SPRITE SPRITE COLLISION SPRITE EXIST SPRITE FLIPPED SPRITE HEIGHT SPRITE HIT SPRITE IMAGE SPRITE MIRRORED SPRITE OFFSET X SPRITE OFFSET Y SPRITE SCALE X SPRITE SCALE Y SPRITE WIDTH SPRITE X SPRITE Y SQRT STATIC LINE OF SIGHT STATIC LINE OF SIGHT X STATIC LINE OF SIGHT Y STATIC LINE OF SIGHT Z STEP STOP ANIMATION STOP MUSIC STOP OBJECT STOP RECORDING SOUND STOP SOUND STR$ STRETCH BOB STRETCH SPRITE SUSPEND FOR KEY SUSPEND FOR MOUSE SYNC SYNC OFF SYNC ON SYNC RATE SYSTEM DMEM AVAILABLE() SYSTEM SMEM AVAILABLE() SYSTEM TMEM AVAILABLE() TAN TEXT TEXT BACKGROUND TYPE() TEXT FONT$() TEXT HEIGHT TEXT SIZE() TEXT STYLE() TEXT WIDTH TEXTURE BACKDROP TEXTURE LIMB TEXTURE OBJECT THEN TIMER() TNL AVAILABLE() TO TOTAL OBJECT FRAMES TURN CAMERA LEFT TURN CAMERA RIGHT TURN OBJECT LEFT TURN OBJECT RIGHT TYPE UNDIM UNGLUE OBJECT UNTIL UPDATE MATRIX UPKEY() UPPER$ VAL WAIT WAIT KEY WHILE WINDIR$() WRAPVALUE WRITE BYTE WRITE DIRBLOCK WRITE FILE WRITE FILEBLOCK WRITE FLOAT WRITE LONG WRITE STRING WRITE TO CLIPBOARD WRITE WORD XROTATE CAMERA XROTATE OBJECT YROTATE CAMERA YROTATE OBJECT ZROTATE CAMERA ZROTATE OBJECT PERFORM CHECKLIST FOR NET CONNECTIONS SET NET CONNECTION PERFORM CHECKLIST FOR NET SESSIONS CREATE NET GAME JOIN NET GAME FREE NET GAME PERFORM CHECKLIST FOR NET PLAYERS CREATE NET PLAYER FREE NET PLAYER SEND NET MESSAGE INTEGER SEND NET MESSAGE FLOAT SEND NET MESSAGE STRING SEND NET MESSAGE MEMBLOCK GET NET MESSAGE NET MESSAGE EXISTS() NET MESSAGE TYPE() NET MESSAGE PLAYER FROM() NET MESSAGE PLAYER TO() NET MESSAGE INTEGER() NET MESSAGE FLOAT() NET MESSAGE STRING$() NET MESSAGE MEMBLOCK NET GAME EXISTS() NET GAME LOST() NET GAME NOW HOSTING() NET PLAYER CREATED() NET PLAYER DESTROYED() MAKE MEMBLOCK DELETE MEMBLOCK MEMBLOCK EXIST GET MEMBLOCK PTR GET MEMBLOCK SIZE COPY MEMBLOCK WRITE MEMBLOCK BYTE WRITE MEMBLOCK WORD WRITE MEMBLOCK DWORD WRITE MEMBLOCK FLOAT MEMBLOCK BYTE MEMBLOCK WORD MEMBLOCK DWORD MEMBLOCK FLOAT MAKE MEMBLOCK FROM BITMAP MAKE BITMAP FROM MEMBLOCK MAKE MEMBLOCK FROM MESH MAKE MESH FROM MEMBLOCK CHANGE MESH FROM MEMBLOCK MAKE MEMBLOCK FROM SOUND MAKE SOUND FROM MEMBLOCK MAKE MEMBLOCK FROM IMAGE MAKE IMAGE FROM MEMBLOCK LOCK BACKBUFFER GET BACKBUFFER PTR() GET BACKBUFFER WIDTH() GET BACKBUFFER HEIGHT() GET BACKBUFFER DEPTH() GET BACKBUFFER PITCH() UNLOCK BACKBUFFER WRITE MEMBLOCK READ MEMBLOCK MAKE MEMBLOCK FROM FILE LOAD DLL DELETE DLL DLL EXIST DLL CALL EXIST CALL DLL ALWAYS ACTIVE ON ALWAYS ACTIVE OFF ENTRY$() CLEAR ENTRY BUFFER WRITE TO REGISTRY GET REGISTRY SET EAX EXIT PROMPT HIDEBUTTONS() SHOWBUTTONS() ADDBUTTON() CLOSEDIALOG() OPENDIALOG() SETBUTTONSTATE() DIALOGMOUSE() CLEARKEY() DEBUGSPRITES() MEMDUMP() VIEWIMAGE() VIEWCHECKLIST() DEBUGHIDE() DEBUGCLEAR() DEBUGPAUSE()