perform checklist for control devices PERFORM CHECKLIST FOR CONTROL DEVICES C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdperf.htm perform checklist for net connections PERFORM CHECKLIST FOR NET CONNECTIONS C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpcknet.htm perform checklist for graphics cards PERFORM CHECKLIST FOR GRAPHICS CARDS C:\Program Files\Dark Basic Software\Dark Basic\help\system/pcfgc.htm perform checklist for display modes PERFORM CHECKLIST FOR DISPLAY MODES C:\Program Files\Dark Basic Software\Dark Basic\help\screen/pcfdm.htm perform checklist for object limbs PERFORM CHECKLIST FOR OBJECT LIMBS C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lperform.htm perform checklist for net sessions PERFORM CHECKLIST FOR NET SESSIONS C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpckse.htm perform checklist for net players PERFORM CHECKLIST FOR NET PLAYERS C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/ckp.htm set camera to object orientation SET CAMERA TO OBJECT ORIENTATION Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/setcam2obj.htm set object to camera orientation SET OBJECT TO CAMERA ORIENTATION Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setob2cam.htm set object collision to polygons SET OBJECT COLLISION TO POLYGONS Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setoboxr.htm set object to object orientation SET OBJECT TO OBJECT ORIENTATION Destination Object Number, Source Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setob2ob.htm set light to object orientation SET LIGHT TO OBJECT ORIENTATION Light Number, Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/setlobor.htm set object collision to spheres SET OBJECT COLLISION TO SPHERES Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setosph.htm set object collision to boxes SET OBJECT COLLISION TO BOXES Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setobox.htm set light to object position SET LIGHT TO OBJECT POSITION Light Number, Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/setlobps.htm perform checklist for drives PERFORM CHECKLIST FOR DRIVES C:\Program Files\Dark Basic Software\Dark Basic\help\input/fscdrive.htm perform checklist for files PERFORM CHECKLIST FOR FILES C:\Program Files\Dark Basic Software\Dark Basic\help\input/fscdir.htm delete object collision box DELETE OBJECT COLLISION BOX Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/docb.htm perform checklist for fonts PERFORM CHECKLIST FOR FONTS C:\Program Files\Dark Basic Software\Dark Basic\help\text/tpcl.htm set static objects texture SET STATIC OBJECTS TEXTURE Texture Wrap Mode C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ssot.htm clear all object keyframes CLEAR ALL OBJECT KEYFRAMES Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/caok.htm detach object from static DETACH OBJECT FROM STATIC Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/dofs.htm make memblock from bitmap MAKE MEMBLOCK FROM BITMAP Memblock Number, Bitmap Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkmfb.htm make object collision box MAKE OBJECT COLLISION BOX Object Number,x1,y1,z1,x2,y2,z2,flag C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mocb.htm make static collision box MAKE STATIC COLLISION BOX x1,y1,z1,x2,y2,z2 C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mscb.htm make bitmap from memblock MAKE BITMAP FROM MEMBLOCK Bitmap Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkbfm.htm send net message memblock SEND NET MESSAGE MEMBLOCK Player Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpsnm.htm change mesh from memblock CHANGE MESH FROM MEMBLOCK Mesh Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbcmesh.htm set global collision off SET GLOBAL COLLISION OFF C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setgcoff.htm make sound from memblock MAKE SOUND FROM MEMBLOCK Sound Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbksfm.htm set object collision off SET OBJECT COLLISION OFF Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setocoff.htm make memblock from image MAKE MEMBLOCK FROM IMAGE Memblock Number, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkmfi.htm make image from memblock MAKE IMAGE FROM MEMBLOCK Image Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkifm.htm set object interpolation SET OBJECT INTERPOLATION Object Number, Duration Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osetinte.htm disable static occlusion DISABLE STATIC OCCLUSION C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/dso.htm get static collision hit Return Value=GET STATIC COLLISION HIT( oldx1,oldy1,oldz1,oldx2,oldy2,oldz2,nx1,ny1,nz1,nx2,ny2,nz2) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ghit.htm set matrix wireframe off SET MATRIX WIREFRAME OFF Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mwireoff.htm make memblock from sound MAKE MEMBLOCK FROM SOUND Memblock Number, Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkmfs.htm send net message integer SEND NET MESSAGE INTEGER Player Number, Integer Value C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpsni.htm set camera rotation xyz SET CAMERA ROTATION XYZ C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/crotxyz.htm append object animation APPEND OBJECT ANIMATION Model Filename String, Animation File String, Object Number, Start Frame Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/aoam.htm alphablending available Return Value=ALPHABLENDING AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/avalpha.htm set object collision on SET OBJECT COLLISION ON Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setocon.htm enable static occlusion ENABLE STATIC OCCLUSION C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/eso.htm make memblock from file MAKE MEMBLOCK FROM FILE File Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\input/makemb.htm set object rotation zyx SET OBJECT ROTATION ZYX Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osrotzyx.htm set camera rotation zyx SET CAMERA ROTATION ZYX C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/crotzyx.htm attach object to static ATTACH OBJECT TO STATIC Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/aots.htm set global collision on SET GLOBAL COLLISION ON C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setgcon.htm set text to bold italic SET TEXT TO BOLDITALIC C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfboldi.htm net message player from Return Value = NET MESSAGE PLAYER FROM() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpmsfrom.htm make memblock from mesh MAKE MEMBLOCK FROM MESH Memblock Number, Mesh Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkmfe.htm set object rotation xyz SET OBJECT ROTATION XYZ Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osrotxyz.htm make mesh from memblock MAKE MESH FROM MEMBLOCK Mesh Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbkefm.htm send net message string SEND NET MESSAGE STRING Player Number, String C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpsns.htm set matrix wireframe on SET MATRIX WIREFRAME ON Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mwireon.htm static line of sight y Return Value=STATIC LINE OF SIGHT Y() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oglosy.htm static line of sight z Return Value=STATIC LINE OF SIGHT Z() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oglosz.htm matrix wireframe state Return Value=MATRIX WIREFRAME STATE(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mwire.htm send net message float SEND NET MESSAGE FLOAT Player Number, Float Value C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpsnf.htm prepare matrix texture PREPARE MATRIX TEXTURE Matrix Number, Image Value, Across, Down C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mprep.htm current graphics card$ Return String=CURRENT GRAPHICS CARD$() C:\Program Files\Dark Basic Software\Dark Basic\help\system/cgcard.htm get static collision z Return Value=GET STATIC COLLISION Z(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/scz.htm static line of sight x Return Value=STATIC LINE OF SIGHT X() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oglosx.htm get object collision x Return Value=GET OBJECT COLLISION X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/gocx.htm get static collision x Return Value=GET STATIC COLLISION X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/scx.htm get object collision z Return Value=GET OBJECT COLLISION Z(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/gocz.htm get object collision y Return Value=GET OBJECT COLLISION Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/gocy.htm get static collision y Return Value=GET STATIC COLLISION Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/scy.htm set normalization off SET NORMALIZATION OFF C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/snf.htm set directional light SET DIRECTIONAL LIGHT Light Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\light/sldir.htm make mesh from object MAKE MESH FROM OBJECT Mesh Number, Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmake.htm disable object zdepth DISABLE OBJECT ZDEPTH Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/doz.htm scroll object texture SCROLL OBJECT TEXTURE Object Number, U Value, V Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscr.htm clear object keyframe CLEAR OBJECT KEYFRAME Object Number, KeyFrame Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/cokf.htm system smem available Return Value=SYSTEM SMEM AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\system/syssmem.htm net message player to Return Value = NET MESSAGE PLAYER TO() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpmsto.htm system tmem available Return Value=SYSTEM TMEM AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\system/systmem.htm force auto center off FORCE AUTO CENTER OFF C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffacoff.htm system dmem available Return Value=SYSTEM DMEM AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\system/sysdmem.htm get backbuffer height Return Value = GET BACKBUFFER HEIGHT() C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/bbheight.htm save object animation SAVE OBJECT ANIMATION Filename String, Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/soa.htm delete static objects DELETE STATIC OBJECTS C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/odelesto.htm control device name$ Return Value=CONTROL DEVICE NAME$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdname.htm object interpolation Return Value=OBJECT INTERPOLATION(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ointerp.htm set text transparent SET TEXT TRANSPARENT C:\Program Files\Dark Basic Software\Dark Basic\help\text/tftran.htm force auto center on FORCE AUTO CENTER ON C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffacon.htm make object triangle MAKE OBJECT TRIANGLE Object Number, X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3 C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omtri.htm animation position y Return Value=ANIMATION POSITION Y(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aposy.htm write memblock float WRITE MEMBLOCK FLOAT Memblock Number, Position, Float C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbwf.htm animation position x Return Value=ANIMATION POSITION X(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aposx.htm net player destroyed Return Value = NET PLAYER DESTROYED() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mppfrd.htm write memblock dword WRITE MEMBLOCK DWORD Memblock Number, Position, DWord C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbwd.htm get backbuffer pitch Return Value = GET BACKBUFFER PITCH() C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/bbpitch.htm scale object texture SCALE OBJECT TEXTURE Object Number, U Value, V Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscal.htm get backbuffer width Return Value = GET BACKBUFFER WIDTH() C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/bbwidth.htm get backbuffer depth Return Value = GET BACKBUFFER DEPTH() C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/bbdepth.htm enable object zdepth ENABLE OBJECT ZDEPTH Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/eoz.htm static line of sight Return Value=STATIC LINE OF SIGHT(Sx,Sy,Sz,Dx,Dy,Dz,Width,Accuracy) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oglos.htm set camera to follow SET CAMERA TO FOLLOW X, Y, Z, Angle, Camdist, Camheight, Camsmooth, ColFlag C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/sctf.htm net game now hosting Return Value = NET GAME NOW HOSTING() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpghost.htm make object cylinder MAKE OBJECT CYLINDER Object Number, Size Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omcyl.htm net message memblock NET MESSAGE MEMBLOCK Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpgtm.htm stop recording sound STOP RECORDING SOUND C:\Program Files\Dark Basic Software\Dark Basic\help\sound/srs.htm set normalization on SET NORMALIZATION ON C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/sno.htm text background type Return Value=TEXT BACKGROUND TYPE() C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtback.htm set object keyframe SET OBJECT KEYFRAME Object Number, Keyframe Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/soko.htm net message integer Return Value = NET MESSAGE INTEGER() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpgti.htm save static objects SAVE STATIC OBJECTS Filename C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/sso.htm net message string$ total object frames Return Value=TOTAL OBJECT FRAMES(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ototal.htm scroll limb texture SCROLL LIMB TEXTURE Object Number, Limb Number, U Value, V Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lscr.htm glue object to limb GLUE OBJECT TO LIMB Object Number, Target Object Number, Target Object Limb C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oglue.htm filtering available Return Value=FILTERING AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/avfilt.htm write memblock byte WRITE MEMBLOCK BYTE Memblock Number, Position, Byte C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbwb.htm write memblock word WRITE MEMBLOCK WORD Memblock Number, Position, Word C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbww.htm load static objects LOAD STATIC OBJECTS Filename C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lso.htm listener position z Return Value=LISTENER POSITION Z(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslisz.htm color ambient light COLOR AMBIENT LIGHT Light Rgb Value C:\Program Files\Dark Basic Software\Dark Basic\help\light/cal.htm set window position SET WINDOW POSITION X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\system/swp.htm listener position x Return Value=LISTENER POSITION X(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslisx.htm listener position y Return Value=LISTENER POSITION Y(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslisy.htm set current bitmap SET CURRENT BITMAP Bitmap Number C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bset.htm matrix tiles exist Return Value=MATRIX TILES EXIST(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mtexist.htm scale limb texture SCALE LIMB TEXTURE Object Number, Limb Number, U Value, V Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lscal.htm set control device SET CONTROL DEVICE Device Name$ C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdsel.htm disable systemkeys DISABLE SYSTEMKEYS C:\Program Files\Dark Basic Software\Dark Basic\help\system/dis.htm set net connection SET NET CONNECTION Connection Number C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpsetnet.htm shift matrix right SHIFT MATRIX RIGHT Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/msright.htm get backbuffer ptr Return Pointer = GET BACKBUFFER PTR() C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/bbptr.htm make object sphere MAKE OBJECT SPHERE Object Number, Radius Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omsphere.htm write to clipboard WRITE TO CLIPBOARD String C:\Program Files\Dark Basic Software\Dark Basic\help\input/clipw.htm checklist quantity Return Value=CHECKLIST QUANTITY() C:\Program Files\Dark Basic Software\Dark Basic\help\system/clqty.htm net player created Return Value = NET PLAYER CREATED() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mppmkd.htm check display mode Return Value=CHECK DISPLAY MODE(Width, Height, Depth) C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gscheck.htm get ftp file name$ Return String=GET FTP FILE NAME$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gffn.htm net message exists Return Value = NET MESSAGE EXISTS() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpmsex.htm joystick hat angle Return Value=JOYSTICK HAT ANGLE(Hat Number) C:\Program Files\Dark Basic Software\Dark Basic\help\input/jha.htm set object texture SET OBJECT TEXTURE Object Number, Texture Wrap Mode, Mipmap Generation Flag C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/sot.htm force water effect FORCE WATER EFFECT Magnitude Value, Delay Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffwater.htm set matrix texture SET MATRIX TEXTURE Matrix Number, Texture Wrap Mode, Mipmap Generation Flag C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/msettex.htm set text to normal SET TEXT TO NORMAL C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfnorm.htm set text to italic SET TEXT TO ITALIC C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfital.htm clear entry buffer CLEAR ENTRY BUFFER C:\Program Files\Dark Basic Software\Dark Basic\help\input/clentry.htm make static object MAKE STATIC OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omakesto.htm light direction x Return Value=LIGHT DIRECTION X(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligdirx.htm light direction y Return Value=LIGHT DIRECTION Y(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligdiry.htm pitch camera down PITCH CAMERA DOWN Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/pcdown.htm joystick slider a Return Value=JOYSTICK SLIDER A() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jsa.htm pitch object down PITCH OBJECT DOWN Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/podown.htm joystick slider c Return Value=JOYSTICK SLIDER C() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jos.htm joystick slider d Return Value=JOYSTICK SLIDER D() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jsd.htm joystick slider b Return Value=JOYSTICK SLIDER B() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jsb.htm object position x Return Value=OBJECT POSITION X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/opositx.htm matrix position x Return Value=MATRIX POSITION X(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mposx.htm limb texture name Return Value=LIMB TEXTURE NAME(Object Number,Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ltn.htm make object plain MAKE OBJECT PLAIN Object Number, Width Value, Height Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omplain.htm matrix position z Return Value=MATRIX POSITION Z(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mposz.htm matrix tile count Return Value=MATRIX TILE COUNT(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mtcount.htm matrix position y Return Value=MATRIX POSITION Y(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mposy.htm object position z Return Value=OBJECT POSITION Z(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/opositz.htm get ground height Return Value=GET GROUND HEIGHT(Matrix Number, X, Z) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mground.htm light direction z Return Value=LIGHT DIRECTION Z(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligdirz.htm get matrix height Return Value=GET MATRIX HEIGHT(Matrix Number, X, Z) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mheight.htm object position y Return Value=OBJECT POSITION Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oposity.htm get ftp file size Return Value=GET FTP FILE SIZE() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gffs.htm get ftp file type Return Value=GET FTP FILE TYPE() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gfft.htm checklist value b Return Value=CHECKLIST VALUE B(Item Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/clb.htm checklist value a Return Value=CHECKLIST VALUE A(Item Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/cla.htm checklist value c Return Value=CHECKLIST VALUE C(Item Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/clc.htm suspend for mouse SUSPEND FOR MOUSE C:\Program Files\Dark Basic Software\Dark Basic\help\flow/susmouse.htm camera position z Return Value=CAMERA POSITION Z() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cposz.htm checklist string$ Return String=CHECKLIST STRING$(Item Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/clstring.htm shift matrix down SHIFT MATRIX DOWN Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/msdown.htm shift matrix left SHIFT MATRIX LEFT Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/msleft.htm set window layout SET WINDOW LAYOUT Full Window Flag, Title Bar Flag, Icon Flag C:\Program Files\Dark Basic Software\Dark Basic\help\system/swl.htm checklist value d Return Value=CHECKLIST VALUE D(Item Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/cld.htm clear camera view CLEAR CAMERA VIEW Colour Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/ccview.htm get memblock size Return Value = GET MEMBLOCK SIZE(Memblock Number) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbgs.htm animation playing Return Value=ANIMATION PLAYING(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aplaying.htm net message float Return Value = NET MESSAGE FLOAT() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpgtf.htm always active off ALWAYS ACTIVE OFF C:\Program Files\Dark Basic Software\Dark Basic\help\system/activeoff.htm write to registry WRITE TO REGISTRY Folder Name, Key Name, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/writereg.htm unlock backbuffer UNLOCK BACKBUFFER C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/unlockbb.htm camera position x Return Value=CAMERA POSITION X() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cposx.htm turn camera right TURN CAMERA RIGHT Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/tcright.htm camera position y Return Value=CAMERA POSITION Y() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cposy.htm create net player CREATE NET PLAYER Playername C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpmkp.htm turn object right TURN OBJECT RIGHT Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/toright.htm set ambient light SET AMBIENT LIGHT Light Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/setlight.htm set matrix height SET MATRIX HEIGHT Matrix Number, X, Z, Height C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mtheight.htm set matrix normal SET MATRIX NORMAL Matrix Number, X, Z, NormalX, NormalY, NormalZ C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mtnormal.htm roll object right ROLL OBJECT RIGHT Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/roright.htm enable systemkeys ENABLE SYSTEMKEYS C:\Program Files\Dark Basic Software\Dark Basic\help\system/ens.htm set emulation off SET EMULATION OFF C:\Program Files\Dark Basic Software\Dark Basic\help\system/seteoff.htm set graphics card SET GRAPHICS CARD Name$ C:\Program Files\Dark Basic Software\Dark Basic\help\system/setgcard.htm position listener POSITION LISTENER X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sposlis.htm roll camera right ROLL CAMERA RIGHT Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/rcright.htm disable escapekey DISABLE ESCAPEKEY C:\Program Files\Dark Basic Software\Dark Basic\help\system/disesc.htm set camera range SET CAMERA RANGE Front Value, Back Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/crange.htm turn camera left TURN CAMERA LEFT Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/tcleft.htm always active on ALWAYS ACTIVE ON C:\Program Files\Dark Basic Software\Dark Basic\help\system/activeon.htm turn object left TURN OBJECT LEFT Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/toleft.htm light position x Return Value=LIGHT POSITION X(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligposx.htm set display mode SET DISPLAY MODE Width, Height, Depth C:\Program Files\Dark Basic Software\Dark Basic\help\screen/ssetdis.htm texture backdrop TEXTURE BACKDROP Image Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/bktex.htm randomize matrix RANDOMIZE MATRIX Matrix Number, Height Range C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mrand.htm get memblock ptr Return Value = GET MEMBLOCK PTR(Memblock Number) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbgp.htm joystick twist z Return Value=JOYSTICK TWIST Z() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jtz.htm roll object left ROLL OBJECT LEFT Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/roleft.htm resume animation RESUME ANIMATION Animation Number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aresume.htm joystick twist y Return Value=JOYSTICK TWIST Y() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jty.htm roll camera left ROLL CAMERA LEFT Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/rcleft.htm joystick twist x Return Value=JOYSTICK TWIST X() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jtx.htm hide all sprites HIDE ALL SPRITES C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bhidea.htm net message type Return Value = NET MESSAGE TYPE() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpmstype.htm make object cube MAKE OBJECT CUBE Object Number, Size Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omcube.htm make object cone MAKE OBJECT CONE Object Number, Size Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ompyr.htm sound position x Return Value=SOUND POSITION X(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsposx.htm sound position z Return Value=SOUND POSITION Z(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsposz.htm set object frame SET OBJECT FRAME Object Number, Frame Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osetfram.htm sound position y Return Value=SOUND POSITION Y(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsposy.htm set window title SET WINDOW TITLE String C:\Program Files\Dark Basic Software\Dark Basic\help\system/swt.htm set sound volume SET SOUND VOLUME Sound Number, Volume Value C:\Program Files\Dark Basic Software\Dark Basic\help\sound/svolume.htm set text to bold SET TEXT TO BOLD C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfbold.htm show all sprites SHOW ALL SPRITES C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bshowa.htm set object speed SET OBJECT SPEED Object Number, Speed Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osetsped.htm limb direction x Return Value=LIMB DIRECTION X(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ldirx.htm object collision Return Value=OBJECT COLLISION(Object Number A, Object Number B) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ocollid.htm limb direction y Return Value=LIMB DIRECTION Y(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ldiry.htm light position z Return Value=LIGHT POSITION Z(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligposz.htm light position y Return Value=LIGHT POSITION Y(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligposy.htm set emulation on SET EMULATION ON C:\Program Files\Dark Basic Software\Dark Basic\help\system/seteon.htm listener angle z Return Value=LISTENER ANGLE Z(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslaz.htm listener angle y Return Value=LISTENER ANGLE Y(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslay.htm sprite collision Return Value=SPRITE COLLISION(Sprite Number, Target Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bcollide.htm limb direction z Return Value=LIMB DIRECTION Z(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ldirz.htm listener angle x Return Value=LISTENER ANGLE X(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gslax.htm 3dblit available Return Value=3DBLIT AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/av3dblit.htm object in screen Return Value=OBJECT IN SCREEN(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscri.htm animation looped Return Value=ANIMATION LOOPED(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/alooped.htm fix object pivot FIX OBJECT PIVOT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ofix.htm ghost matrix off GHOST MATRIX OFF Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mghstoff.htm ghost object off GHOST OBJECT OFF Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oghstoff.htm get ftp progress Return Value=GET FTP PROGRESS() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gfp.htm get sound volume Return Value=GET SOUND VOLUME(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsvolume.htm control device z Return Value=CONTROL DEVICE Z() C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdz.htm delete animation DELETE ANIMATION Animation number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/adelete.htm control device x Return Value=CONTROL DEVICE X() C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdx.htm control device y Return Value=CONTROL DEVICE Y() C:\Program Files\Dark Basic Software\Dark Basic\help\input/cdy.htm enable escapekey ENABLE ESCAPEKEY C:\Program Files\Dark Basic Software\Dark Basic\help\system/enesc.htm animation paused Return Value=ANIMATION PAUSED(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/apaused.htm delete directory DELETE DIRECTORY Directory Name C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsrmdir.htm animation height Return Value=ANIMATION HEIGHT(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aheight.htm place animation PLACE ANIMATION Animation Number, X, Y, X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aplace.htm pitch object up PITCH OBJECT UP Object Number, Angle C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/poup.htm position camera POSITION CAMERA X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cpositon.htm pause animation PAUSE ANIMATION Animation Number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/apause.htm pitch camera up PITCH CAMERA UP Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/pcup.htm rotate listener ROTATE LISTENER X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\sound/srotlis.htm animation width Return Value=ANIMATION WIDTH(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/awidth.htm scroll backdrop SCROLL BACKDROP X Value, Y Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/bkscr.htm position object POSITION OBJECT Object Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/opositon.htm position matrix POSITION MATRIX Matrix Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mposmat.htm animation exist Return Value=ANIMATION EXIST(Animation Number) C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aexist.htm make object box MAKE OBJECT BOX Object Number, Width, Height, Depth C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ombox.htm lock object off LOCK OBJECT OFF Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/olockoff.htm ftp delete file FTP DELETE FILE Ftp Filename String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fdf.htm limb position y Return Value=LIMB POSITION Y(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lposy.htm limb position x Return Value=LIMB POSITION X(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lposx.htm limb position z Return Value=LIMB POSITION Z(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lposz.htm object screen x Return Value=OBJECT SCREEN X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscrx.htm minimize window MAXIMIZE WINDOW C:\Program Files\Dark Basic Software\Dark Basic\help\system/maw.htm object screen y Return Value=OBJECT SCREEN Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscry.htm force no effect FORCE NO EFFECT C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffnone.htm maximize window MINIMIZE WINDOW C:\Program Files\Dark Basic Software\Dark Basic\help\system/miw.htm bitmap mirrored Return Value=BITMAP MIRRORED() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bgetmirr.htm sprite offset y Return Value=SPRITE OFFSET Y(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/boffsety.htm bitmap mirrored sprite mirrored Return Value=SPRITE MIRRORED(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bgetmirr.htm net game exists Return Value = NET GAME EXISTS() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpgexist.htm sprite offset x Return Value=SPRITE OFFSET X(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/boffsetx.htm create net game CREATE NET GAME Gamename, Playername, Number Of Players C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpcreate.htm free net player FREE NET PLAYER Player Number C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpfreep.htm write fileblock WRITE FILEBLOCK File Number, Filename to Create C:\Program Files\Dark Basic Software\Dark Basic\help\input/wrf.htm suspend for key SUSPEND FOR KEY C:\Program Files\Dark Basic Software\Dark Basic\help\flow/suskey.htm get net message GET NET MESSAGE C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpgetms.htm set mipmap mode SET MIPMAP MODE Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/smmv.htm set matrix tile SET MATRIX TILE Matrix Number, X, Z, Tile Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mtile.htm delete memblock DELETE MEMBLOCK Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbdel.htm empty checklist EMPTY CHECKLIST C:\Program Files\Dark Basic Software\Dark Basic\help\system/clempty.htm set camera view SET CAMERA VIEW Left, Top, Right, Bottom C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cview.htm set light range SET LIGHT RANGE Light Number, Range Value C:\Program Files\Dark Basic Software\Dark Basic\help\light/selr.htm set window size SET WINDOW SIZE Width, Height C:\Program Files\Dark Basic Software\Dark Basic\help\system/sws.htm set text opaque SET TEXT OPAQUE C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfopaq.htm shift matrix up SHIFT MATRIX UP Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/msup.htm set point light SET POINT LIGHT Light Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\light/slpoint.htm set sound speed SET SOUND SPEED Sound Number, Frequency Value C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sspeed.htm get sound speed Return Value=GET SOUND SPEED(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsspeed.htm get ftp failure Return Value=GET FTP FAILURE() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gffail.htm joystick fire c Return Value=JOYSTICK FIRE C() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jbc.htm joystick fire b Return Value=JOYSTICK FIRE B() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jbb.htm lock backbuffer LOCK BACKBUFFER C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/lockbb.htm joystick fire x ghost matrix on GHOST MATRIX ON Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mghston.htm ghost object on GHOST OBJECT ON Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oghston.htm joystick fire d Return Value=JOYSTICK FIRE D() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jbd.htm joystick fire a Return Value=JOYSTICK FIRE A() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jba.htm position sound POSITION SOUND Sound Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\sound/spos.htm color backdrop COLOR BACKDROP COLOR Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/bkcol.htm camera angle z Return Value=CAMERA ANGLE Z() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/canglez.htm sprite scale y Return Value=SPRITE SCALE Y(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bscaley.htm object angle y Return Value=OBJECT ANGLE Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/orotaty.htm position light POSITION LIGHT Light Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\light/poslight.htm object angle z Return Value=OBJECT ANGLE Z(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/orotatz.htm position mouse POSITION MOUSE X Coordinate, Y Coordinate C:\Program Files\Dark Basic Software\Dark Basic\help\input/mpos.htm get ftp error$ Return String=GET FTP ERROR$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gferrs.htm write memblock WRITE MEMBLOCK File Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\input/writemb.htm texture object TEXTURE OBJECT Object Number, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/otexture.htm current bitmap Return Value=CURRENT BITMAP() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bnumber.htm ftp find first FTP FIND FIRST C:\Program Files\Dark Basic Software\Dark Basic\help\input/fff.htm ftp disconnect FTP DISCONNECT C:\Program Files\Dark Basic Software\Dark Basic\help\input/fdd.htm force chainsaw FORCE CHAINSAW Magnitude Value, Delay Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffchain.htm set window off SET WINDOW OFF C:\Program Files\Dark Basic Software\Dark Basic\help\system/swf.htm object visible Return Value=OBJECT VISIBLE(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ovisible.htm yrotate camera YROTATE CAMERA Angle Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cyrot.htm get ftp status Return Value=GET FTP STATUS() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gfs.htm memblock float Return Value = MEMBLOCK FLOAT(Memblock Number, Position) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbrf.htm memblock exist Return Value = MEMBLOCK EXIST(Memblock Number) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbexist.htm setbuttonstate C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\SetButtonState.htm zrotate object ZROTATE OBJECT Object Number, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ozrotate.htm zrotate camera ZROTATE CAMERA Angle Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/czrot.htm object angle x Return Value=OBJECT ANGLE X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/orotatx.htm screen invalid Return Value=SCREEN INVALID() C:\Program Files\Dark Basic Software\Dark Basic\help\system/scin.htm play animation PLAY ANIMATION Animation Number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aplay.htm yrotate object YROTATE OBJECT Object Number, Y C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oyrotate.htm write dirblock WRITE DIRBLOCK File Number, Folder to Create C:\Program Files\Dark Basic Software\Dark Basic\help\input/wrd.htm camera angle x Return Value=CAMERA ANGLE X() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/canglex.htm dll call exist Return Value = DLL CALL EXIST(DLL Number, Function String) C:\Program Files\Dark Basic Software\Dark Basic\help\system/dcexist.htm xrotate camera XROTATE CAMERA Angle Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cxrot.htm joystick right Return Value=JOYSTICK RIGHT() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jright.htm bitmap flipped Return Value=BITMAP FLIPPED() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bgetflip.htm set camera fov SET CAMERA FOV Angle C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/setcam.htm sprite scale x Return Value=SPRITE SCALE X(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bscalex.htm stretch sprite STRETCH SPRITE Sprite Number, X-Scale Value, Y-Scale Value C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bstretch.htm memblock dword Return Value = MEMBLOCK DWORD(Memblock Number, Position) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbrd.htm sprite flipped Return Value=SPRITE FLIPPED(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bgetflip.htm get file name$ Return String=GET FILE NAME$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsname.htm get file date$ Return String=GET FILE DATE$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsdate.htm camera angle y Return Value=CAMERA ANGLE Y() C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cangley.htm load animation LOAD ANIMATION Filename, Animation Number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aload.htm get clipboard$ Return String=GET CLIPBOARD$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/clipr.htm bitmap flipped xrotate object XROTATE OBJECT Object Number, X C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oxrotate.htm set spot light SET SPOT LIGHT Light Number, Inner Angle, Outer Angle C:\Program Files\Dark Basic Software\Dark Basic\help\light/slspot.htm stop animation C:\Program Files\Dark Basic Software\Dark Basic\help\anim/astop.htm read fileblock READ FILEBLOCK File Number, Filename to Read C:\Program Files\Dark Basic Software\Dark Basic\help\input/ref.htm make directory MAKE DIRECTORY Directory Name C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsmkdir.htm object looping Return Value=OBJECT LOOPING(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/olooping.htm lock object on LOCK OBJECT ON Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/olockon.htm emulation mode Return Value=EMULATION MODE() C:\Program Files\Dark Basic Software\Dark Basic\help\system/emumode.htm loop animation LOOP ANIMATION Animation Number C:\Program Files\Dark Basic Software\Dark Basic\help\anim/aloop.htm restore window RESTORE WINDOW C:\Program Files\Dark Basic Software\Dark Basic\help\system/rew.htm object playing Return Value=OBJECT PLAYING(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oplaying.htm open to write OPEN TO WRITE File Number, Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsopenw.htm object size y Return Value=OBJECT SIZE Y(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/obsy.htm object size z Return Value=OBJECT SIZE Z(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/obsz.htm limb offset z Return Value=LIMB OFFSET Z(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/loffsetz.htm offset sprite OFFSET SPRITE Sprite Number, X-Offset, Y-Offset C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/boffset.htm set sound pan SET SOUND PAN Sound Number, Pan Value C:\Program Files\Dark Basic Software\Dark Basic\help\sound/span.htm read dirblock READ DIRBLOCK File Number, Folder to Read C:\Program Files\Dark Basic Software\Dark Basic\help\input/red.htm joystick down Return Value=JOYSTICK DOWN() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jdown.htm rotate camera ROTATE CAMERA X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/crotate.htm read memblock READ MEMBLOCK File Number, Memblock Number C:\Program Files\Dark Basic Software\Dark Basic\help\input/readmb.htm rotate object ROTATE OBJECT Object Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/orotate.htm tnl available Return Value=TNL AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\system/systnl.htm bob collision Return Value=BOB COLLISION(Bob Number, Target Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bcollide.htm append object APPEND OBJECT Filename, Object Number, Start Frame C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oappend.htm light visible Return Value=LIGHT VISIBLE(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligvis.htm memblock byte Return Value = MEMBLOCK BYTE(Memblock Number, Position) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbrb.htm draw to front DRAW TO FRONT C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/drawtf.htm memblock word Return Value = MEMBLOCK WORD(Memblock Number, Position) C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbrw.htm delete object DELETE OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/odelete.htm delete matrix DELETE MATRIX Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mdelete.htm screen height Return Value=SCREEN HEIGHT() C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gsheight.htm delete bitmap DELETE BITMAP Bitmap Number C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bdelete.htm unglue object UNGLUE OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ounglue.htm fog available Return Value=FOG AVAILABLE() C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/avfog.htm copy memblock COPY MEMBLOCK From, To, PosFrom, PosTo, Bytes C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbcopy.htm free net game FREE NET GAME C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpfree.htm get sound pan Return Value=GET SOUND PAN(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gspan.htm join net game JOIN NET GAME Session Number, Playername C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpjoin.htm delete sprite DELETE SPRITE Sprite Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bdelete.htm net game lost Return Value = NET GAME LOST() C:\Program Files\Dark Basic Software\Dark Basic\help\multiplayer/mpglost.htm create bitmap CREATE BITMAP Bitmap Number, Width, Height C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bcreate.htm get file type Return Value=GET FILE TYPE() C:\Program Files\Dark Basic Software\Dark Basic\help\input/fstype.htm set text font SET TEXT FONT Typeface$ C:\Program Files\Dark Basic Software\Dark Basic\help\text/tffont.htm mirror sprite MIRROR SPRITE Sprite Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bmirror.htm set text size SET TEXT SIZE Point Size C:\Program Files\Dark Basic Software\Dark Basic\help\text/tfsize.htm make memblock MAKE MEMBLOCK Memblock Number, Size in Bytes C:\Program Files\Dark Basic Software\Dark Basic\help\memblock/mbmk.htm sprite height Return Value=SPRITE HEIGHT(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bheight.htm bitmap height Return Value=BITMAP HEIGHT() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bheight.htm viewchecklist C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\ViewChecklist.htm set window on SET WINDOW ON C:\Program Files\Dark Basic Software\Dark Basic\help\system/swo.htm sound looping Return Value=SOUND LOOPING(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsloop.htm ftp terminate FTP TERMINATE C:\Program Files\Dark Basic Software\Dark Basic\help\input/ftt.htm ftp find next FTP FIND NEXT C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffn.htm music playing Return Value=MUSIC PLAYING(Music Number) C:\Program Files\Dark Basic Software\Dark Basic\help\music/gmplay.htm update matrix UPDATE MATRIX Matrix Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mupdate.htm bitmap height object size x Return Value=OBJECT SIZE X(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/obsx.htm joystick left Return Value=JOYSTICK LEFT() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jleft.htm limb offset x Return Value=LIMB OFFSET X(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/loffsetx.htm sound playing Return Value=SOUND PLAYING(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsplay.htm limb offset y Return Value=LIMB OFFSET Y(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/loffsety.htm mirror bitmap MIRROR BITMAP Bitmap Number C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bmirror.htm get ftp dir$ Return Value=GET FTP DIR$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/gfd.htm resume sound RESUME SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sresume.htm resume music RESUME MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mresume.htm texture limb TEXTURE LIMB Object Number, Limb Number, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lsettext.htm bitmap exist Return Value=BITMAP EXIST(Bitmap Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bexists.htm draw to back DRAW TO BACK C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/drawtb.htm record sound RECORD SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/res.htm backdrop off BACKDROP OFF C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/bkoff.htm bitmap width Return Value=BITMAP WIDTH() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bwidth.htm bitmap width sound paused Return Value=SOUND PAUSED(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gspaused.htm get registry Return Value = GET REGISTRY(Folder Name, Key Name) C:\Program Files\Dark Basic Software\Dark Basic\help\input/readreg.htm ftp put file FTP PUT FILE Local Filename String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fpf.htm limb texture Return Value=LIMB TEXTURE(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ltexture.htm exitfunction EXITFUNCTION C:\Program Files\Dark Basic Software\Dark Basic\help\flow/funcexit.htm limb visible Return Value=LIMB VISIBLE(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lvisible.htm screen width Return Value=SCREEN WIDTH() C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gswidth.htm scale object SCALE OBJECT Object Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oscale.htm scale sprite SCALE SPRITE Sprite Number, Scale Value C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bscale.htm screen depth Return Value=SCREEN DEPTH() C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gsdepth.htm execute file EXECUTE FILE Filename$, String$, Path$, WaitForTermination Flag C:\Program Files\Dark Basic Software\Dark Basic\help\input/exf.htm load 3dsound LOAD 3DSOUND Filename, Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sload3d.htm write string WRITE STRING File Number, String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswrites.htm load cdmusic LOAD CDMUSIC Track Number, Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mcdload.htm sprite exist Return Value=SPRITE EXIST(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bexist.htm sprite image Return Value=SPRITE IMAGE(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bgetimag.htm rotate light ROTATE LIGHT Light Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\light/rotlight.htm case default CASE DEFAULT C:\Program Files\Dark Basic Software\Dark Basic\help\flow/cad.htm bitmap depth Return Value=BITMAP DEPTH() C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bdepth.htm limb angle y Return Value=LIMB ANGLE Y(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lrotaty.htm paste sprite PASTE SPRITE Sprite Number, X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bpaste.htm bitmap depth point object POINT OBJECT Object Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/opoint.htm force impact FORCE IMPACT Magnitude Value, Delay Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffimpact.htm point camera POINT CAMERA X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cpoint.htm color object COLOR OBJECT Object Number, Colour Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ocolor.htm delete light DELETE LIGHT Light Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/dellight.htm delete image DELETE IMAGE Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/idelete.htm fog distance FOG DISTANCE Distance Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/fdist.htm bob mirrored Return Value=BOB MIRRORED(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bgetmirr.htm delete sound DELETE SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sdelete.htm limb angle x Return Value=LIMB ANGLE X(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lrotatx.htm delete music DELETE MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mdelete.htm object speed Return Value=OBJECT SPEED(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ospeed.htm bob offset y Return Value=BOB OFFSET Y(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/boffsety.htm sprite width Return Value=SPRITE WIDTH(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bwidth.htm ftp get file FTP GET FILE Ftp Filename String, Local filename String, GrabInBits Flag C:\Program Files\Dark Basic Software\Dark Basic\help\input/fgfff.htm object exist Return Value=OBJECT EXIST(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oexist.htm object frame Return Value=OBJECT FRAME(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oframe.htm matrix exist Return Value=MATRIX EXIST(Matrix Number) C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mexist.htm open to read OPEN TO READ File Number, Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsopenr.htm music looped Return Value=MUSIC LOOPING(Music Number) C:\Program Files\Dark Basic Software\Dark Basic\help\music/gmloop.htm music paused Return Value=MUSIC PAUSED(Music Number) C:\Program Files\Dark Basic Software\Dark Basic\help\music/gmpaused.htm limb angle z Return Value=LIMB ANGLE Z(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lrotatz.htm bob offset x Return Value=BOB OFFSET X(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/boffsetx.htm debugsprites C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\DebugSprites.htm blur bitmap BLUR BITMAP Bitmap Number, Blur Value C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bblur.htm change mesh CHANGE MESH Object Number, Limb Number, Mesh Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ochmesh.htm center text CENTER TEXT X, Y, String$ C:\Program Files\Dark Basic Software\Dark Basic\help\text/tcenter.htm screen type Return Value=SCREEN TYPE() C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gstype.htm delete file DELETE FILE Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsdelete.htm showbuttons C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\ShowButtons.htm closedialog C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\CloseDialog.htm disable tnl DISABLE TNL C:\Program Files\Dark Basic Software\Dark Basic\help\system/distnl.htm size sprite SIZE SPRITE Sprite Number, X-Size Value, Y-Size Value C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bsize.htm stop object STOP OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ostop.htm sound exist Return Value=SOUND EXIST(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gsexist.htm backdrop on BACKDROP ON C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/bkon.htm clone sound CLONE SOUND Destination Sound Number, Source Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sclone.htm show window SHOW WINDOW C:\Program Files\Dark Basic Software\Dark Basic\help\system/shw.htm show sprite SHOW SPRITE Sprite Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bshow.htm show object SHOW OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oshow.htm joystick up Return Value=JOYSTICK UP() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jup.htm copy bitmap COPY BITMAP From-Bitmap, To-Bitmap C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bcopy.htm delete mesh DELETE MESH Mesh Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mdelete.htm hide object HIDE OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ohide.htm color light COLOR LIGHT Light Number, Color Value C:\Program Files\Dark Basic Software\Dark Basic\help\light/clrlight.htm endfunction FUNCTION Name(Parameter List) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/func.htm stretch bob STRETCH BOB Bob Number, X-Scale Value, Y-Scale Value C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bstretch.htm ftp proceed FTP PROCEED C:\Program Files\Dark Basic Software\Dark Basic\help\input/ftp.htm play object PLAY OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oplay.htm light exist Return Value=LIGHT EXIST(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/liex.htm point light POINT LIGHT Light Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\light/pntlight.htm image exist Return Value=IMAGE EXIST(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/die.htm force shoot FORCE SHOOT Magnitude Value, Delay Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffshoot.htm ftp connect FTP CONNECT Url String, User String, Password String C:\Program Files\Dark Basic Software\Dark Basic\help\input/ftc.htm read string READ STRING File Number, Variable String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsreads.htm make matrix MAKE MATRIX Matrix Number, Width, Depth, Xsegmented, Zsegmented C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mmake.htm write float WRITE FLOAT File Number, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswritef.htm loop object LOOP OBJECT Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oloop.htm make object MAKE OBJECT Object Number, Mesh Number, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omake.htm fill matrix FILL MATRIX Matrix Number, Height, Tile Number C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mfill.htm ftp set dir FTP SET DIR Directory String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsd.htm object size Return Value=OBJECT SIZE(Object Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osize.htm force angle FORCE ANGLE Magnitude Value, Angle Value, Delay Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffangle.htm paste image PASTE IMAGE Image Number, X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/ipaste.htm offset limb OFFSET LIMB Object Number, Limb Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/loffset.htm move object MOVE OBJECT Object Number, Step Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/omove.htm move camera MOVE CAMERA Step Value C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cmove.htm music exist Return Value=MUSIC EXIST(Music Number) C:\Program Files\Dark Basic Software\Dark Basic\help\music/gmexist.htm flip sprite FLIP SPRITE Sprite Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bflip.htm pause sound PAUSE SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/spause.htm bob scale y Return Value=BOB SCALE Y(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bscaley.htm flip bitmap FLIP BITMAP Bitmap Number C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bflip.htm force right FORCE RIGHT Magnitude Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffright.htm light range Return Value=LIGHT RANGE(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligran.htm pause music PAUSE MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mpause.htm bob scale x Return Value=BOB SCALE X(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bscalex.htm exit prompt EXIT PROMPT Title Name, Description Name C:\Program Files\Dark Basic Software\Dark Basic\help\system/exitpr.htm load bitmap LOAD BITMAP Filename C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bload.htm fade object FADE OBJECT Object Number, Fade Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ofade.htm text height Return Value=TEXT HEIGHT(String$) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtheight.htm hide sprite HIDE SPRITE Sprite Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bhide.htm dialogmouse C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\DialogMouse.htm hide window HIDE WINDOW C:\Program Files\Dark Basic Software\Dark Basic\help\system/hiw.htm hidebuttons C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\HideButtons.htm load object LOAD OBJECT Filename, Object Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/oload.htm bob flipped Return Value=BOB FLIPPED(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bgetflip.htm rename file RENAME FILE Source Filename, New Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsrename.htm save bitmap SAVE BITMAP Filename C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bsave.htm fade bitmap FADE BITMAP Bitmap Number, Fade Value C:\Program Files\Dark Basic Software\Dark Basic\help\bitmap/bfade.htm rotate limb ROTATE LIMB Object Number, Limb Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lrotate.htm autocam off AUTOCAM OFF C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cautooff.htm force down FORCE DOWN Magnitude Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffdown.htm mesh exist Return Value=MESH EXIST(Mesh Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mexist.htm limb exist Return Value=LIMB EXIST(Object Number, Limb Number) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lexist.htm opendialog C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\OpenDialog.htm hide light HIDE LIGHT Light Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/hidlight.htm mousemovey Return Value=MOUSEMOVEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/mmovey.htm mousemovez controlkey Return Value=CONTROLKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kcontrol.htm sprite hit Return Value=SPRITE HIT(Sprite Number, Target Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bhit.htm debugclear C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\DebugClear.htm mirror bob MIRROR BOB Bob Number C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bmirror.htm mousemovex Return Value=MOUSEMOVEX() C:\Program Files\Dark Basic Software\Dark Basic\help\input/mmovex.htm mouseclick Return Value=MOUSECLICK() C:\Program Files\Dark Basic Software\Dark Basic\help\input/mclick.htm load music LOAD MUSIC Filename, Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mload.htm close file CLOSE FILE File Number C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsclose.htm write long WRITE LONG File Number, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswritel.htm sound type Return Value=SOUND TYPE(Sound Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sound/gstype.htm load sound LOAD SOUND Filename, Sound Number, Priority Flag C:\Program Files\Dark Basic Software\Dark Basic\help\sound/loa.htm loop music LOOP MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mloop.htm make light MAKE LIGHT Light Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/makelight.htm loop sound LOOP SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sloop.htm force left FORCE LEFT Magnitude Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffleft.htm write file WRITE FILE File Number, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswrite.htm write word WRITE WORD File Number, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswritew.htm color limb COLOR LIMB Object Number, Limb Number, Color Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lcolor.htm show mouse SHOW MOUSE C:\Program Files\Dark Basic Software\Dark Basic\help\input/mshow.htm load image LOAD IMAGE Filename String, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/iload.htm load array LOAD ARRAY Filename, Array Name(index numbers) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/loadaray.htm show light SHOW LIGHT Light Number C:\Program Files\Dark Basic Software\Dark Basic\help\light/shwlight.htm autocam on AUTOCAM ON C:\Program Files\Dark Basic Software\Dark Basic\help\camera3d/cautoon.htm joystick z Return Value=JOYSTICK Z() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jz.htm text style Return Value=TEXT STYLE() C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtstyle.htm set cursor SET CURSOR X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\text/tsetcur.htm stop sound STOP SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sstop.htm joystick y Return Value=JOYSTICK Y() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jy.htm read float READ FLOAT File Number, Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsreadf.htm bob height Return Value=BOB HEIGHT(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bheight.htm stop music STOP MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mstop.htm text width Return Value=TEXT WIDTH(String$) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtwidth.htm save sound SAVE SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/sas.htm screen fps Return Value=SCREEN FPS() C:\Program Files\Dark Basic Software\Dark Basic\help\screen/gsfps.htm save image SAVE IMAGE Filename String, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/isave.htm delete dll DELETE DLL DLL Number C:\Program Files\Dark Basic Software\Dark Basic\help\system/deldll.htm scale limb SCALE LIMB Object Number, Limb Number, X, Y, Z C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lscale.htm enable tnl ENABLE TNL C:\Program Files\Dark Basic Software\Dark Basic\help\system/entnl.htm file exist Return Value = FILE EXIST(Filename String) C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsexist.htm debugpause C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\DebugPause.htm save array SAVE ARRAY Filename, Array Name(index numbers) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/savearay.htm text font$ Return String=TEXT FONT$() C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtfont.htm offset bob OFFSET BOB Bob Number, X-Offset, Y-Offset C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/boffset.htm curvevalue Return Value=CURVEVALUE(Destination Value, Current Value, Speed Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmcurve.htm light type Return Value=LIGHT TYPE(Light Number) C:\Program Files\Dark Basic Software\Dark Basic\help\light/ligtype.htm hide mouse HIDE MOUSE C:\Program Files\Dark Basic Software\Dark Basic\help\input/mhide.htm path exist Return Value = PATH EXIST(Pathname String) C:\Program Files\Dark Basic Software\Dark Basic\help\input/fspexist.htm object hit Return Value=OBJECT HIT(Object Number A, Object Number B) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ohit.htm write byte WRITE BYTE File Number, Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/fswriteb.htm curveangle Return Value=CURVEANGLE(Destination Value, Current Value, Speed Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmcurvea.htm set sprite SET SPRITE Sprite Number, BackSave State, Transparency State C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bset.htm find first FIND FIRST C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsfirst.htm joystick x Return Value=JOYSTICK X() C:\Program Files\Dark Basic Software\Dark Basic\help\input/jx.htm play music PLAY MUSIC Music Number C:\Program Files\Dark Basic Software\Dark Basic\help\music/mplay.htm play sound PLAY SOUND Sound Number C:\Program Files\Dark Basic Software\Dark Basic\help\sound/splay.htm set object SET OBJECT Object Number, Wireframe, Transparency, Cull C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/osetob.htm delete bob DELETE BOB Bob Number C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bdelete.htm set matrix SET MATRIX Matrix Number, Wireframe, Transparency, Cull, Filter, Light, Fog, Ambient C:\Program Files\Dark Basic Software\Dark Basic\help\matrix3d/mset.htm wrapvalue Return Value=WRAPVALUE(Angle Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmwrap.htm bob image Return Value=BOB IMAGE(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bgetimag.htm sync rate SYNC RATE Refresh Rate C:\Program Files\Dark Basic Software\Dark Basic\help\flow/syncrate.htm bob exist Return Value=BOB EXIST(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bexist.htm bob width Return Value=BOB WIDTH(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bwidth.htm text size Return Value=TEXT SIZE() C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtsize.htm paste bob PASTE BOB Bob Number, X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bpaste.htm fog color FOG COLOR color Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/fcolor.htm escapekey Return Value=ESCAPEKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kesc.htm find next FIND NEXT C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsnext.htm debughide C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\DebugHide.htm newyvalue Return Value=NEWYVALUE(Current Y Value, Angle Value, Step Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmnewy.htm endselect ENDSELECT C:\Program Files\Dark Basic Software\Dark Basic\help\flow/ens.htm dll exist Return Value = DLL EXIST(DLL Number) C:\Program Files\Dark Basic Software\Dark Basic\help\system/dllexist.htm newzvalue Return Value=NEWZVALUE(Current Z Value, Angle Value, Step Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmnewz.htm read long READ LONG File Number, Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsreadl.htm read file READ FILE File Number, Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsread.htm read word READ WORD File Number, Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsreadw.htm file open Return Value = FILE OPEN(File Number) C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsisopen.htm read byte READ BYTE File Number, Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsreadb.htm get image GET IMAGE Image Number, Left, Top, Right, Bottom C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/iget.htm returnkey Return Value=RETURNKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kreturn.htm randomize RANDOMIZE Integer Value C:\Program Files\Dark Basic Software\Dark Basic\help\maths/rand.htm file size Return Value = FILE SIZE(Filename String) C:\Program Files\Dark Basic Software\Dark Basic\help\input/fssize.htm copy file COPY FILE Source Filename, Destination Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fscopy.htm get time$ Return String=GET TIME$() C:\Program Files\Dark Basic Software\Dark Basic\help\flow/gettime.htm addbutton C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\AddButton.htm make file MAKE FILE Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsmake.htm hide limb HIDE LIMB Object Number, Limb Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lhide.htm show limb SHOW LIMB Object Number, Limb Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/lshow.htm scale bob SCALE BOB Bob Number, Scale Value C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bscale.htm get date$ Return String=GET DATE$() C:\Program Files\Dark Basic Software\Dark Basic\help\flow/getdate.htm link limb LINK LIMB Object Number, Limb Child, Limb Parent C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/llink.htm move file MOVE FILE Source Filename, Destination Filename C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsmove.htm viewimage C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\ViewImage.htm set gamma SET GAMMA Red, Green, Blue C:\Program Files\Dark Basic Software\Dark Basic\help\screen/ssgamma.htm newxvalue Return Value=NEWXVALUE(Current X Value, Angle Value, Step Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mmnewx.htm load mesh LOAD MESH Filename, Mesh Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/mload.htm drivelist DRIVELIST C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsdrive.htm get dir$ Return String=GET DIR$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsgetdir.htm wait key WAIT KEY C:\Program Files\Dark Basic Software\Dark Basic\help\flow/waitkey.htm flip bob FLIP BOB Bob Number C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bflip.htm function FUNCTION Name(Parameter List) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/func.htm load dll LOAD DLL Filename$, DLL Number C:\Program Files\Dark Basic Software\Dark Basic\help\system/loaddll.htm call dll CALL DLL DLL Number, Function String, [Params] C:\Program Files\Dark Basic Software\Dark Basic\help\system/calldll.htm force up FORCE UP Magnitude Value C:\Program Files\Dark Basic Software\Dark Basic\help\input/ffup.htm #include #INCLUDE Filename String C:\Program Files\Dark Basic Software\Dark Basic\help\flow/include.htm keystate Return Value=KEYSTATE(Scancode) C:\Program Files\Dark Basic Software\Dark Basic\help\input/kstate.htm endwhile WHILE Condition C:\Program Files\Dark Basic Software\Dark Basic\help\flow/while.htm clearkey C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\ClearKey.htm scancode Return Value=SCANCODE() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kscan.htm sync off shiftkey Return Value=SHIFTKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kshift.htm spacekey Return Value=SPACEKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kspace.htm sprite y Return Value=SPRITE Y(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/by.htm sprite x Return Value=SPRITE X(Sprite Number) C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/bx.htm rightkey Return Value=RIGHTKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kright.htm atanfull Return Value=ATANFULL(Distance X, Distance Y) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/atanfull.htm add limb ADD LIMB Object Number, Limb Number, Mesh Number C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/ladd.htm remstart REMSTART C:\Program Files\Dark Basic Software\Dark Basic\help\flow/remstart.htm file end Return Value = FILE END(File Number) C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsisend.htm appname$ dimtype set eax SET EAX Effect Value C:\Program Files\Dark Basic Software\Dark Basic\help\sound/seteax.htm restore RESTORE C:\Program Files\Dark Basic Software\Dark Basic\help\flow/restore.htm downkey Return Value=DOWNKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kdown.htm bob hit Return Value=BOB HIT(Bob Number, Target Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bhit.htm ellipse ELLIPSE X, Y, X-Radius, Y-Radius C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/ellipse.htm fog off FOG OFF C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/foff.htm memdump C:\Program Files\Dark Basic Software\Dark Basic\help\Includes\MemDump.htm set bob SET BOB Bob Number, BackSave State, Transparency State C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bset.htm endcase ENDCASE C:\Program Files\Dark Basic Software\Dark Basic\help\flow/enc.htm set dir SET DIR Path$ C:\Program Files\Dark Basic Software\Dark Basic\help\input/fssetdir.htm endtype leftkey Return Value=LEFTKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kleft.htm sync on windir$ Return String=WINDIR$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/wid.htm entry$ lower$ Return String=LOWER$(String) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtlwr.htm define right$ Return String=RIGHT$(String, Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtright.htm mousex Return Value=MOUSEX() C:\Program Files\Dark Basic Software\Dark Basic\help\input/mx.htm circle CIRCLE X, Y, Radius C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/circle.htm select SELECT Variable C:\Program Files\Dark Basic Software\Dark Basic\help\flow/sel.htm global sprite SPRITE Sprite Number, X, Y, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\sprite/ssprite.htm remend REMSTART C:\Program Files\Dark Basic Software\Dark Basic\help\flow/remstart.htm upper$ Return String=UPPER$(String) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtupr.htm repeat REPEAT C:\Program Files\Dark Basic Software\Dark Basic\help\flow/repeat.htm inkey$ Return String=INKEY$() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kinkey.htm fog on FOG ON C:\Program Files\Dark Basic Software\Dark Basic\help\basic3d/fon.htm return GOSUB Label C:\Program Files\Dark Basic Software\Dark Basic\help\flow/gosub.htm mousey Return Value=MOUSEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/my.htm print PRINT print list C:\Program Files\Dark Basic Software\Dark Basic\help\text/tprint.htm left$ Return String=LEFT$(String, Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtleft.htm input INPUT Variable C:\Program Files\Dark Basic Software\Dark Basic\help\input/cinput.htm endif IF Condition C:\Program Files\Dark Basic Software\Dark Basic\help\flow/ifendif.htm sleep SLEEP Duration C:\Program Files\Dark Basic Software\Dark Basic\help\flow/sleep.htm gosub GOSUB Label C:\Program Files\Dark Basic Software\Dark Basic\help\flow/gosub.htm while WHILE Condition C:\Program Files\Dark Basic Software\Dark Basic\help\flow/while.htm until REPEAT C:\Program Files\Dark Basic Software\Dark Basic\help\flow/repeat.htm undim UNDIM Array Name(number of elements) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/undim.htm upkey Return Value=UPKEY() C:\Program Files\Dark Basic Software\Dark Basic\help\input/kup.htm bob x Return Value=BOB X(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bx.htm break BREAK C:\Program Files\Dark Basic Software\Dark Basic\help\flow/break.htm bob y Return Value=BOB Y(Bob Number) C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/by.htm point Return Value=POINT(X,Y) C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/point.htm timer Return Value=TIMER() C:\Program Files\Dark Basic Software\Dark Basic\help\flow/timer.htm rgbr Color Value=RGB(Red Value, Green Value, Blue Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/rgb.htm hsin Return Value=HSIN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/hsin.htm mid$ Return String=MID$(String, Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtmid.htm asin Return Value=ASIN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/asin.htm atan Return Value=ATAN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/atan.htm read READ Variable C:\Program Files\Dark Basic Software\Dark Basic\help\flow/read.htm hcos Return Value=HCOS(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/hcos.htm acos Return Value=ACOS(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/acos.htm exit EXIT C:\Program Files\Dark Basic Software\Dark Basic\help\flow/exit.htm wait WAIT Duration C:\Program Files\Dark Basic Software\Dark Basic\help\flow/wait.htm rgbb Color Value=RGB(Red Value, Green Value, Blue Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/rgb.htm rgbg Color Value=RGB(Red Value, Green Value, Blue Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/rgb.htm next FOR Variable = value1 TO value2 C:\Program Files\Dark Basic Software\Dark Basic\help\flow/fornext.htm type case CASE Value C:\Program Files\Dark Basic Software\Dark Basic\help\flow/cas.htm goto GOTO Label C:\Program Files\Dark Basic Software\Dark Basic\help\flow/goto.htm sync SYNC C:\Program Files\Dark Basic Software\Dark Basic\help\flow/sync.htm text TEXT X, Y, String$ C:\Program Files\Dark Basic Software\Dark Basic\help\text/tttext.htm data DATA Datalist C:\Program Files\Dark Basic Software\Dark Basic\help\flow/data.htm chr$ Return String=CHR$(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtchr.htm step FOR Variable = value1 TO value2 STEP increment-value C:\Program Files\Dark Basic Software\Dark Basic\help\flow/step.htm sqrt Return Value=SQRT(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/sqrt.htm str$ Return String=STR$(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtstr.htm loop DO C:\Program Files\Dark Basic Software\Dark Basic\help\flow/doloop.htm else IF Condition C:\Program Files\Dark Basic Software\Dark Basic\help\flow/ifelse.htm line LINE Xa, Ya, Xb, Yb C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/line.htm then IF Condition THEN Command Go Here for condition True C:\Program Files\Dark Basic Software\Dark Basic\help\flow/ifthen.htm htan Return Value=HTAN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/htan.htm hex$ Return String=HEX$(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gthex.htm bin$ Return String=BIN$(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtbin.htm inc INC Variable C:\Program Files\Dark Basic Software\Dark Basic\help\maths/inc.htm len Return Value=LEN(String) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtlen.htm int Return Value=INT(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/int.htm ink INK Foreground color Value, Background color Value C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/ink.htm for FOR Variable = value1 TO value2 C:\Program Files\Dark Basic Software\Dark Basic\help\flow/fornext.htm cls CLS C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/cls.htm sin Return Value=SIN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/sin.htm cl$ Return String=CL$() C:\Program Files\Dark Basic Software\Dark Basic\help\flow/cl.htm dec DEC Variable C:\Program Files\Dark Basic Software\Dark Basic\help\maths/dec.htm dir DIR C:\Program Files\Dark Basic Software\Dark Basic\help\input/fsdir.htm cos Return Value=COS(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/cos.htm val Return Value=VAL(String) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtval.htm box BOX Left, Top, Right, Bottom C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/box.htm exp Return Value=EXP(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/exp.htm bob BOB Bob Number, X, Y, Image Number C:\Program Files\Dark Basic Software\Dark Basic\help\bobs/bob.htm tan Return Value=TAN(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/tan.htm asc Return Value=ASC(String) C:\Program Files\Dark Basic Software\Dark Basic\help\text/gtasc.htm rgb Color Value=RGB(Red Value, Green Value, Blue Value) C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/rgb.htm abs Return Value=ABS(Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/abs.htm rem REM Remarks Go Here C:\Program Files\Dark Basic Software\Dark Basic\help\flow/rem.htm and C:\Program Files\Dark Basic Software\Dark Basic\help\prin3.htm dot DOT X, Y C:\Program Files\Dark Basic Software\Dark Basic\help\basic2d/dot.htm rnd Return Value=RND(Range Value) C:\Program Files\Dark Basic Software\Dark Basic\help\maths/rnd.htm dim DIM Array Name(number of elements) C:\Program Files\Dark Basic Software\Dark Basic\help\flow/dim.htm end END C:\Program Files\Dark Basic Software\Dark Basic\help\flow/end.htm to FOR Variable = value1 TO value2 C:\Program Files\Dark Basic Software\Dark Basic\help\flow/fornext.htm if IF Condition C:\Program Files\Dark Basic Software\Dark Basic\help\flow/ifendif.htm or C:\Program Files\Dark Basic Software\Dark Basic\help\prin3.htm do DO C:\Program Files\Dark Basic Software\Dark Basic\help\flow/doloop.htm cd CD Path String C:\Program Files\Dark Basic Software\Dark Basic\help\input/fscd.htm & |